-World Building -

Novel Outline - Writing A World

When writing a narrative that happens somewhere on Earth, you can do research to correctly explain the place, the culture, the weather, etc. However, in a publication with a brand-new world you have to be creative, and devise characteristics of a planet and people which you cannot research or explore.

Whatever world you produce will fall apart in the event that you don't fill in all the specifics. Should you not correctly link things together page to page, your reader will be left feeling lost. Here is a novel outline for your world. to guide you in creating your fictional universe.

The World Itself.

How many continents does your planet have? Is it all under water? Think about where your characters will probably be alive, whether it'll be a luscious property or a barren wasteland.

Your characters may exist in different dimensions of the planet, or at the fiery core of the world. There is not any limit to what your entire world may look like, but you have to map it all out first. It is not possible to come up with your characters properly if you don't understand what sort of world they live upon.

A good deal of authors find that sketching a map of the world assists them in this procedure. Even if it is not artistic -  or even great - it makes it possible to view it with your own two eyes, and put it out on paper.

The Background.

Nothing could be what it is without its past. That is a really broad statement, but it is true. Creating a background on your world enables your reader to understand why your universal laws are what they are, and why the battle inside your narrative is happening.

  • Contemplate wars which were fought and  who won these wars, and why were they started? What happened afterwards?
  • Are there some elemental tragedies that ruined all, or a part of the world?
  • Was there ever an outside or now extinct force that changed the course of events?

The Laws and Rules.

This includes laws created by the societies, but also physical laws of nature. Both are equally important. The legalities don't have to be similar to our very own, the principles you make could be rigorous and tyrannic, or anarchic. It is your decision how to come up with a legal system, but whatever you select has to be contained so that your characters know whether they're breaking any rules. Always have a "magic system" - that is, have a set of rules that your magic and universe is bound by.

  • Would the people of the world age regularly, quickly, or are they immortal?
  • Can your entire world cycle through 4 seasons, or perhaps it just has two -- or even a permanent summer or winter?
  • Are there great storms that blow across the world and people have adapted to them? Building homes on the sides of cliffs or in canyons?

Characters.

You need psychologically intriguing and relatable characters to interact with this world you're creating and to give it life. Some things to consider for all characters you write:

  • Are the folks drawn towards connections, or do they favor privacy?
  • Are meals something which is appreciated, and eaten often, or can it be seen as just sustenance? Perhaps the individuals just have to eat once per week.
  • Are people born just like on Earth? 
  • What's the backstory of the characters? Their motivations, and their dreams?

When designing groups of people, do not make them one-dimensional or lazy counterparts to real world groups. This is a massive issue with a lot of authors. If you make the aliens species "Ruzzens" and they're just like the real world Russians in every way except adding bunny tails to them, then take another look at the society you created. Make them more unique. Be careful with how you pull from real world inspirations.

Mother Nature.

Now it's time to think about the natural world. What type of plants do you envision growing in your characters backyard -  or if any even exist.

  • Will the crops you put in your narrative be average Earth plants, or will these plants become sentient beings?
  • Can the creatures fall higher on the food chain in relation to the people?
  • Are the animals regularly bothered by your characters, or are they companions?
  • Would the creatures communicate with your characters?
  • Would the creatures and plants play a prominent role in your narrative, like in the movie Avatar, or are they simply background?

Foods.

Particulars are crucial! The sort of food that sits on their dinner table may also tie in with all the plants and creatures of the story. Which do they consume and hunt?

When constructing the palate of your characters, consider these things:

  • Do your characters search for their food, or do they purchase it in markets?
  • Can they be cooking their own meals, or do they consume at inns in their travel?
  • Are meals an abundant supply, or something that the folks struggle to find?
  • Is water that the only means to quench their thirst?

Magic.

This component of the entire ordeal is exactly what I like the most, I have always been fascinated by magical things. Magical anything. I once wished I had psychic powers.

The possibilities are infinite. From Game of Thrones, magic is exhibited in tiny ways - it isn't a persistent portion of every scene, whereas in Harry Potter magic is the center stage - the lifeblood of its narrative.

Recall that the magic must adhere to a set of principles. The magic of your entire world follows the physical laws you've summarized -  you want the magic to feel as though it is real and grounded.

  • What proportion of the planet's population will be magical?
  • Does the magic correlate to the four elements? Or something more complicated?
  • Is the magic within the characters, or within beasts they control?
  • Is magic clear from the start of the narrative, or does it grow and become part of the storyline?

Assembling a universe can be a whole lot of fun, but it may also be the most laborious part when you get in the nitty-gritty of everything.


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